关于此游戏
Imagine the mix of Doom, Quake, Blood, Serious Sam with some bits of madness, all put into the great Unreal Engine 4.
想象一下,《 毁灭战士》、《雷神之锤》、《血腥》和《英雄山姆 》与一些疯狂的混合体,所有这些都被放入了伟大的虚幻引擎 4 中。
The name of this bloody cocktail is ILLWILL.
这种血腥鸡尾酒的名字是 ILLWILL。
“ILLWILL is a wonderfully squelchy old school first person shooter with big guns and monsters that explode into chunks of meat and blood when you blast them.
“《ILLWILL》是一款非常静噪的老派第一人称射击游戏,有大枪和怪物,当你炸毁它们时,它们会爆炸成大块的肉和血。
Drawing inspiration from DOOM, Quake, Blood and Serious Sam, ILLWILL is a very stylish and comedically brutal old school boomer shooter. It seems that you’re essentially a one-man-army that must blast their way through hordes of monsters that are up to no good.”
从《DOOM》、《Quake》、《Blood》和《Serious Sam》中汲取灵感,ILLWILL 是一款非常时尚且喜剧残酷的老派婴儿潮一代射击游戏。看来你本质上是一支单人军队,必须在成群结队的怪物中杀出一条血路,这些怪物不怀好意。
Alpha Beta Gamer Alpha Beta 玩家
KEY FEATURES: 主要特征:
- Breathtaking locations filled with hundreds of monsters
充满数百种怪物的令人叹为观止的地点
- Polished gameplay containing all the best of old school shooters
精美的游戏玩法包含所有最好的老式射击游戏
- Variety of weapons – from a double barrel shotgun, warm and beloved as grandma’s soup, to a soul ripper with gameplay mechanic unseen before
各种武器 – 从温暖而受人喜爱的双管霰弹枪,作为奶奶的汤,到具有前所未见的游戏机制的灵魂开膛手
- Dozens of monsters willing to ruin your life
数十个怪物愿意毁掉你的生活
- Spectacular dead bodies physics
壮观的尸体物理
- Music that gets into your heart and makes the blood run cold
音乐进入你的心,让血液变冷
STORY 故事
ILLWILL has no plot in the usual sense. However, each location in the game has its own atmosphere and conveys the story through the environment. The game begins in a closed room, according to the state of which it can be understood that the main hero spent a lot of time inside of it. There are many details in ILLWILL that refer to emotions such as sadness or feelings of loneliness. The game has strong contrasts from gloomy corridors full of hopelessness to large and bright levels inspired by art of Salvador Dali. We can say that ILLWILL is the life experience of the author, both visually imaginative and gameplay experience, down to specific emotions.
《ILLWILL》没有通常意义上的情节。然而,游戏中的每个地点都有自己的氛围,并通过环境传达故事。游戏在一个封闭的房间里开始,根据这个状态可以理解为,主角在里面度过了大量的时间。ILLWILL 中有许多细节涉及悲伤或孤独感等情绪。游戏从充满绝望的阴暗走廊到受萨尔瓦多·达利艺术启发的大而明亮的关卡,形成了强烈的对比。可以说,《ILLWILL》是作者的生活体验,无论是视觉想象力还是游戏体验,都包括特定的情感。
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